vlmcsd/network.h

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C
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#ifndef INCLUDED_NETWORK_H
#define INCLUDED_NETWORK_H
#ifndef CONFIG
#define CONFIG "config.h"
#endif // CONFIG
#include CONFIG
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif
#include "types.h"
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#include "output.h"
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#if _MSC_VER
//typedef signed char int_fast8_t;
//typedef unsigned char BYTE;
//typedef UINT_PTR size_t;
//typedef unsigned long DWORD;
#define STDIN_FILENO 0
#endif
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int_fast8_t sendrecv(SOCKET sock, BYTE *data, int len, int_fast8_t do_send);
#define _recv(s, d, l) sendrecv(s, (BYTE *)d, l, 0)
#define _send(s, d, l) sendrecv(s, (BYTE *)d, l, !0)
#ifndef NO_SOCKETS
void closeAllListeningSockets();
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#ifdef SIMPLE_SOCKETS
int listenOnAllAddresses();
#endif // SIMPLE_SOCKETS
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BOOL addListeningSocket(const char *const addr);
__pure int_fast8_t checkProtocolStack(const int addressfamily);
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#if HAVE_GETIFADDR
void getPrivateIPAddresses(int* numAddresses, char*** ipAddresses);
#endif // HAVE_GETIFADDR
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#endif // NO_SOCKETS
int runServer();
SOCKET connectToAddress(const char *const addr, const int AddressFamily, int_fast8_t showHostName);
int_fast8_t isDisconnected(const SOCKET s);
#endif // INCLUDED_NETWORK_H